No matter what I do I can’t get the original look of the mesh to apply to my new mesh face that I am using to patch a missing face.
I tried matchproperties to no avail. I joined it and kept it separate and it doesn’t make a difference. I tried flipping the normals too, no dice. It almost seems like the original mesh has some material reflection to it that matchproperties is not applying. When I rotate the model it looks as if it’s reflecting something.
Actually, when I rotate the model, everything is definitely reflecting a light source, and flat mesh faces appear curved, even. But this new face does not behave like the rest of the mesh…