No grouping before baking?


This one ig grouping by type but baking makes them individual:

How can I get Elefront’s: Group object in Same Branch.?

Another question about baking:
Why the upper needs the name and the lower one doesn’t? It is the same component.


Look here:

What???

Imagine baking thousand of objects on various layers without having ability to group them.
It means V8 is not for us.

I’m baking tens of thousands of meshes. I’m often baking blocks.

In the images below, each strut is a single closed mesh:

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What if you wanted to select baked object within one cell?
Nice stuff btw.

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This one above is like 300 meshes in a block and then 7 to 14 instances of a block. So I could select the block, double click and edit if necessary.

Hi Piotr -

Alternatively, you can name objects or create key-value pairs that can be used to select objects in the Rhino document.
-wim

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Sure thig, but I am preparing the script for the team that isn’t so familiar with all tricks.
They are used to: bake this, bake that to get final result without need for editing.
I am on the crossroads and my choices are:
A. stay with V7
B. use V8 with plugins
C. use V8 exclusively and suffer

I want to move my team forward but I can’t risk it will slow down, stop or make errors at the production.
I will run some speed test V7 vs V8, maybe the performance could be the prevailing factor.

you might group after baking i think by using the GUID of the objects from the content cashe output , with c# component you can iterate through each branch in the data tree , create a group for each branch and add those ids in the group

Agree, this is very inconvenient, native baking should work with groups as it does with other plug-ins.

i think content cashe still surpasses any other plugin out there as it understands Model objects created in grasshopper with their attributes , the tricky part is when you want to modify the objects afterwards using their IDs and it starts looping for some reason

Honestly I have had no need to make use of those features at all. Most of the time I just need to bake static things. Update def, delete objects and rebake.