But the plugin below directly changes Rhino’s New Layer functionality. Which means that when you click the standard new layer button in the palette (or hit your favourite shortcut) the cursor defaults directly to to the layer name in order to rename it immediately after creation.
I think this is a Very usefull feature, im currently using the Pascal’s ExplodeBlockToLayer script a lot , i think it will be also usefull to have a feature that assigns a Random color to the Layers on the scene, when i import an STP all the Layers have the same colour, and its helpfull to have them with different colors so you can differenciate between parts
maybe One random color for each main layer and adding variants of the same color for every sublayer
1- Random color (40 to 60% Lightness, 80 to 100% Saturation)
1.1 - Hue variant -20° to 20°
1.1.1 - Saturation Variant (avoiding values close to 0 and 100%)
22.214.171.124 - Lightness Variant
I know it is a pretty old toppic but i’m looking for this exact same function in rhino and the link to the script is not working anymore. Has anything happened about this request? Can I at least have acces to Guido’s plugin?