I am exporting some models as OBJ into www.P3D.in and the FAQ for Augmented Reality says to export in metric “Real World Units” if I want my models to pop into AR at true scale.
I believe many users are using Blender… so perhaps that is a naming convention there??? Does anyone know what the Rhino analog would be?
Thank you for your reply. I am importing with OBJ so it is true that the file is unitless. I model in mm and things come up in Aumented Reality close to scale… maybe -10% so it’s not that it is an order of magnitude off. The little scaler function you highlighted I think is a fine-tune adjustment and you can certainly scale with this. I just need to be true to size as a default for this to really be super functional.
My hunch is that it is just an imperfect handoff between Rhino-P3D-Iphone AR functionality.
IF you send a AR rug to someone to see if it fits there room and they can just scale it to fit… kinda relegates this from something really awesome to “neat trick”
If you have an OBJ file that you have created in Rhino and that, when imported back into Rhino isn’t the exact same scale as the original, we’d like to take a look…
-wim