I’m currently working on a sculpture project in Rhino + Grasshopper. I managed to parametrize the overall structure, however I’m not satisfied with the very pointy vertices…
I would like the top transitions and vertices to feel much more organic and sculptural, while still keeping clean geometry for later fabrication.
I managed to sketch the kind of effect I’m after with a very rough 3D sketch, but I’m struggling to translate this into proper clean geometry.
This is what I currently have straight from Grasshopper:
I converted your surface into Mesh, then smoothed using the Catmull-Clark in Grasshopper.
( If you don’t find it install the Weaverbird plugin from packagemanager)
that’s looking cool as well! more than enough for this conception phase.
could you please explain more? so i cap the pinnacles - and then loft them? im lost a little…
Thank you! Got the idea! Ill probably separate each top, cap it, and shrink wrap it. Then connect to the rest of the structure keeping the straight angles at the bottom (and hoping for the best ;))
Or maybe i can dissect the the shrinkwapped tops, making several sections for each top and then reloft them again
But i still wonder if there’s a cleaner way keeping everything as nurbs, not getting into meshes…To have more control on how pointy is the top. I’d like to have even more curvy top, so it doesnt appear pointy