About My Workflow
PolySurface was made inside Rhino but the intersection with two surface was made using Plasticity.
I use Rhino as a base. Here there is the Render-Mesh
And UV mapping mesh was made using RizomUV.
Texture Map using Substance Painter.
Some WIP rendering material.
Iray Rendering is a GPU accelerated path-traced renderer developed by Nvidia.
Back inside Rhino 8, import the PBR textures.
Final rendering.
Thanks for your time and feedbacks.
Last Work: My First Kitchen Design
My Portfolio: Profile - AlanMattano - McNeel Forum