I am presently using Flamingo NXt 5.0 , have downloaded Braxil and Iray trials …
Can anyone give me some advice , as to which is the best one to user?
thanks
Anthony
I am presently using Flamingo NXt 5.0 , have downloaded Braxil and Iray trials …
Can anyone give me some advice , as to which is the best one to user?
thanks
Anthony
It depends on what you need.
Here’s my general take on the McNeel rendering tools:
Rhino Render
The rendering tool supplied with Rhino is intended to be fast and easy to use, and to convey design intent through the designing and manufacturing process. It is not photorealistic. For 80% of Rhino users, it is all they ever need.
Penguin
Penguin is a cartoon and hand sketch rendering tool. It is useful when trying to convey an incomplete or preliminary look when early in the design cycle. Penguin has largely been replaced with the advent of the Pen and Artistic working display modes in Rhino V5.
Flamingo nXt
Flamingo nXt is a rendering tool intended for architects. It is near-photorealistic and included architectural materials and tools for trees, plants and groundcovers. It approaches photorealism but sticks to a style favored by architects.
Brazil
If your deliverable products are images, then the complexity and expense of Brazil may be called for. It can produce studio quality renderings. For example, a museum might need images for posters for an upcoming blown-glass exhibit. A skilled Rhino modeler with Brazil could produce the images needed for these posters.
Thanks John, I have Flamingo installed on my machine now.
I have installed the trial version of Brazil…
Anthony
Hi John,
I’ve just started to play with Applydisplacement command for adding textures to my models .
Saved an image as a png , but it turned out upside down on my model .
Any way to fix that orientation?
Thanks for your help
Anthony
If I’m understanding your problem description, this should be useful:
John this is a great tutorial . Looks like all of this done in the rhino render mode, is that correct ?
Anthony
What I have done in the past is use rendering for some packaging and printed these renderings in consumer products catalogs.
They haven’t been bad , but they are not as crisp and clear as a studio shot.
I am using flamingo to do up the renderings, with graphics from my illustrator file, then trying to boost the resolution in photoshop.
So then these would go into an indesign document Catalog.
I am doing it this way because it saves time instead of shooting all the products as sometimes we have the catalog before the product is actually printed.
Which do you think would do a better job at giving me a studio like image?
Thanks For your help
Anthony
Those details I can’t help you with. I do not produce images professionally.
Some other Rhino users with this experience can chime in with their suggestions.
Hi Anthony,
Why are you boosting the resolution in Photoshop instead of rendering a larger image?
Hi Marc , I am trying to get a higher resolution , so that when I drop the rendered image into indesign it looks good.
Maybe I’m doing this wrong…
Anthony
Hi Anthony - you can set the render resolution in DocumentProperites > Rhino render page - larger will take longer but will be ‘real’ rather than up-sampled resolution.
-Pascal
Anthony,
Brazil is an OLD render engine and not being actively developed further, I would not waste my time with Brazil. It does produce some pretty amazing images, but is cumbersome and complex compared to other render engines and has no distributed rendering option. IMO, if you want the absolute best quality image, it’s Maxwell Render (I’ve used Flamingo and Brazil in the past). Additionally, take a look at Vray, Thea and and Octane. I’m currently a committed Maxwell user, but seriously considering adding Thea as an additional rendering option.
Plenty surprised but it’s just what I planned to recommend ))
V-ray is good for everything. But it’s unnecessary complicated as almost all biased renders. You can use it for render products, interiors or exteriors, cartoons and characters. You can do it for video or print commercial, cinema and any kind of presentations. Looks versatile, yes… But it’s hard as hell to set up this render and tune materials. You’ll spend hours by tweaking here and there. Of course, there tons of video and books how to work with V-ray, and it’s a big plus. But still, almost all time you’ll be “invent the wheel” for each new scene.
Beside the trillions settings for render core and each material, there is huge minus – it’s a CPU render. To get rendered image you have to wait till you weak CPU finished to render it. It could be a couple of seconds for simple white box or hours for complicated scene with a lot of lights. Want to speed up? You should go to buy brand new PC with a lot of CPU power. It could be Xeon or i7 10 cores. Any way – a lot of money. A LOT! Or you should pay for rent of render farm.
As for me working with V-ray is too inconvenient (but I have it and use sometimes…). But if you became a master of V-ray you can work almost everywhere in 3D industry.
Hello Anthony
I use octane render and octane render for Rhino.
It is a very good rendering engine
cordially
jose
Another story is an unbiased render. Main paradigm is you’ll get render like a photo. Light, shadows, materials like in real world. If you need really photorealistic render – welcome here.
Octane is the simple one. Fast as Devil he can render products, interiors and exteriors. You can use it for cartoons and cinema where photorealism is needed. Extremely simple set up for materials and render core. The Octane render speed bounded to your NVidia GPU. Not enough power? Buy another video card one and you’ll double it. You don’t need to buy brand new PC. Only one or two extra video cards. Your PC can handle about 3 video cards at time. It’ could be extreme render power. Less time for set up render, less time for set up materials and lights, less time for render it self. Fast and hi-quality render images.
Big minus is the physically correct render can’t be tweaked as biased (like V-ray). Your vase is standing inside of the room but you want to see reflection of the bright blue sky on it? Forget it. You’ll see only real environment in reflection. Do you want to remove shadows here and there to focus on product rather than background? Ups… You have to set up your scene as like it real photo studio. A bit complicated from the one side. Really cool from the other. As for me it was huge step ahead in my 3D experience when I left V-ray behind and start using Octane.
If you freak about photorealism then Maxwell Render is your God. It’s the coolest photorealistic render ever. Renders core set up relative simple. Materials a bit harder than in Octane but still much easier than in V-ray. You need time to get used to it. But after that you’ll never get back to V-ray or Octane again ))
The sad thing about Maxwell Render than is SO physically correct that it can use only CPU power. GPU is not really enough for it. So… if you need some fast render you should upgrade your PC to 8 or more cores CPU. The good news, since V4 they start to use GPU power as a test and promised to improve overall render speed.
Maxwell Render is not really good for animation because of speed. But some people use it and they have showreel movies and cartoons as well.
There few coolest thing in Maxwell Render. First two are for interior renders.
It’s the most powerful render for interior science which are most complicated in any renders. Many bouncing lights should be rendered correctly – and it’s really hard. V-ray can’t handle it. Freaky shadows and ambient occlusions. Octane is weak for this kind of render. But Maxwell do it perfectly… but slow.
You can use multilight. What is that? Let’s say you have room with 3 source light. One is up to the ceiling, another – lamp on the table and the third outside of the window. All of them have some light power and color. You spend 1 hour to render and image and just realized that the lamp color is to bright, and the color of the light outside window is to cold. You are using your render engine and… tweak the light AFTER render is finished. You can increase or decrease light of any light source and change it color with no need to rerender image. It’s extremely useful because you can render only ONE image of the room for the customer and then tweak it in render for 3, 50, 100 different images – morning light, day light, evening dark, one light is off and another is on – millions combinations with no rerender. Who can do it? Nobody!
You can continue render. Maybe this days some other renders can do it – don’t know, but as for beginning Maxwell Render was the first one. You can reach 10 samples and realize that is not enough and then continue till 12. You can continue render not only for whole image but for particular materials. If you see that is you SSS-material is too noisy at 10 samples while the rest image is ok, you can continue render just for this SSS-material. Really cool.
Alexey, some of your thoughts I can’t see so. For example Vray for Rhino 3 is much simpler to use than before, a lot of options are canceled and a simple workflow is standard now. I, as expert pro user doesn’t like it, but other (beginners and not daily users) will like it. It’s not so fast like it could be by tweaking all little options that are not available anymore, but it’s much faster than all the other unbiased engines. You are free to use VfR3 in “unbiased” LC/BF mode or if you spend some minutes for the setup you can jump to the super fast biased LC/IM mode. VfR render anything you want - monster size posters, complex interiors … . Only VfR 3 needs a little bit more time to be matured, the current release isn’t at 100% power yet.
Also I own Octane - the material setup is cumbersome and the UI horrible. Interiors are slow calculated. But I like to use it in biased AO mode for product design animations. It fast calculate blurry metals and camera blur. From my experience it good for product design shots, but high res interiors needs to much time. Vray is the better choice for it.
And fast i7 computers are not really expensive compared to the price of a powerfull graphic card.
How fast are these rendering plugins? (I need fast renderer for Bongo animation. I tried demo version of Octane. It was buggy and not faster than built-in Rhino renderer.)
Consider Keyshot for studio product rendering. Was initially developed and is optimized for this purpose. Fast and relatively simple to learn/use.
That comment surprised me since RhinoRender is a slow engine.
Could you share an example of an image quality you need? Or even a file? That way we might help you out better in finding the best engine (plugin) for your needs.