Is there a way to create multiple maps on a surface, controlled by two different map widgets, so I can have the maps at different scales on this surface?
Hi Michael - not for the same texture - that is, you can add mapping for channel 1 and use channel 1 for say Color textures and a different mapping in Channel 2, and use that channel for bump mapping, but you only get one mapping channel per texture channel, you can’t have two different Color textures.
Same texture applied to the Color channel with Box mapping in mapping channel 1, at 50%, and applied to the Bump channel as a tipped Spherical map in mapping Channel 2
-Pascal