how would you apply different textures (images) to the different sides of a cube mesh?
my approaches so far:
- box mapping = 1 texture appears on all sides
- 6 planar mapping, in 6 channels = I can’t (or I don’t know how to) apply different texture (or material) to each channel
- use labels = not working because hierarchy of labels, (first ones cover the later ones)
constrains: I can’t split the mesh into separated parts (because it is a complex mesh)