Hello everyone,
I am trying to assign gradient to my MultiPipe path but so far I didn’t succeed. What I want to do is to change the pipe’s colour depending on it’s position in Z axis.
I would really appreciate your help how to tackle this. Thanks!
Hello everyone,
I am trying to assign gradient to my MultiPipe path but so far I didn’t succeed. What I want to do is to change the pipe’s colour depending on it’s position in Z axis.
I would really appreciate your help how to tackle this. Thanks!
This is amazing!! Thank you so much
Hey Inno,
I hope you don’t mind me asking but do you know by any chance how can I add material (reflection, metallic effect) to this gradient mesh?
you can bake the mesh in Rhino and it will retain vertex color in the viewports (although you might want it to be more subdivided, maybe through Weavebird) but as far as I know there’s no way in Rhino -at the moment- to combine mesh vertex colors with other materials
this shows you how to enable Cycles mesh vertex color material:
maybe rendering it as purely metallic then rendering purely vertex colors and then somehow combining them in photoshop or similar?