I want to make kinetic facade with a movement like this:
But I got stuck on making the object move and rotate at the same time, can someone help me?
CEK_1601.gh (17.3 KB)
I want to make kinetic facade with a movement like this:
Hello
Here is solution using some trigonometry.
I use Orient
to map the base object (here, a diamond) to each of the corners, you could replace it by something else.
CEK_1601.gh (12.0 KB)
OMG!!! Thank You so much!!
anyway can you tell me what’s the function of cull index? i still cant get it, thank you
Cull = Remove.
It removes specified items from a list.
When you explode a closed polyline in GH, the first point appears twice since it’s also the last point. So I remove the last item of the list to only get 4 corners.
Ahh I see, ok thank you so much!
Hello! Can i duplicate its object and make it parametric?
Assuming you want to repeat the pattern, have a look at the Rectangular Array
component ?
I would assume @Naira_Haniffadila wants multiple parameters to derive multiple different results? Like this? Very nice.
NOTE: Please keep the ‘Solution’ where it is. Don’t mark this post because it’s @magicteddy’s code.
Thank you for helping! but what I mean is how to multiply its facade that stick one another, the parametric is on to change how many “facade” that stick one another
1 month later
No hurry about the reply then, I guess.
im so sorry i was still confused back then
This might not behave the way you and @magicteddy have in mind? Changing the angle changes the grid size.
ohh okay I get the idea here, thank you so muchh, you’re so helpful!! hope you have a nice day!