Hi everyone,
I’m currently running 5.0.2 on Mavericks and got a minor recurring issue:
The scroll function on the mouse is disabled after I put put my computer to sleep while running rhino.
Everything else is all right (moving, panning, left/right clicking,…).
The mouse scrolls normally in all other applications; which points to a rhino issue.
I must restart rhino in order to get all mouse functions back.
We tested this on a computer in our lab running Mavericks and Rhino for Mac 5.0.2 with a Logitech wheel mouse. The scroll zoom and pan work as usual after putting computer asleep by closing lid, then reopen, logging back in and returning to the Rhino application. At this point, Rhino is back to normal, scroll wheel zooms in and out in the Rhino viewports.
Let us know if we missed any important detail that will help us duplicate this issue in our lab.
If we can duplicate it here, we can get it on the list to be fixed.
Hello,
Tanks for your reply.
I’ve got an apple Magic Mouse.
I’ll try to gather more details next time it’ll happen, it’s been 2 days without a hitch.
I’m currently unable to reproduce it…
Roumla
Software versions
Rhinoceros version: 5.1 (5B161)
IronPython version: 5.1.2015.131
Language: da (MacOS default)
OS X version: Version 10.11.1 (Build 15B42)
Plug-ins
None
Third party kernel extensions
None
Hardware information
Computer hardware
Hardware model: MacBookPro10,1
Processor: Intel Core i7-3635QM CPU @ 2.40GHz
Memory: 8 GB
Architecture: Intel 64 bit
Video hardware
Graphics: NVIDIA GeForce GT 650M 1024 MB
Memory: 1024 MB
Screen size: 1920 x 1200
Displays: Cinema HD Display (99dpi 1x)
USB devices
Apple Inc.: FaceTime HD Camera (Built-in)
Apple Inc.: Apple Internal Keyboard / Trackpad
Apple Inc.: Bluetooth USB Host Controller
Apple Inc.: Apple Keyboard
Apple Inc.: Apple LED Cinema Display
Apple Inc.: Display iSight
Apple Inc.: Apple USB audio device
Bluetooth devices
Apple: Apple Wireless Mouse
OpenGL information
OpenGL software
OpenGL version: 2.1 NVIDIA-10.6.47 310.42.05f01
Render version: 2.1
Shading language: 1.20
Maximum texture size: 16384 x 16384
Z-buffer depth: 24 bits
Maximum viewport size: 16384 x 16384
Implementation settings
Use texture compression: No