Morph boxes so they bend with the surface?

I’m trying to create a box that morph’s along the twisting surface by bending instead of staying rigid. As you can see in the image, I have the box going along the surface, but it is staying flat. Is there an easy way to fix this?
Any help would be great! Thanks
I provided my files below (9.3 KB)

Twisting Surface.3dm (192.7 KB)

SrfMorph, not Box Morph

1 Like

Yes thanks, this is good. Although when I try to divide the surface into many units (when I attach the U and V sliders to the surface morph U and V) it doesn’t work. The output becomes only one polysurface.

Twisting Surface.3dm (256.2 KB) (9.7 KB)

Because your U and V is 1. Also, if using Rhino 6+gh1 just use the flow component

Check attachment… (19.5 KB)