I’m trying to create a box that morph’s along the twisting surface by bending instead of staying rigid. As you can see in the image, I have the box going along the surface, but it is staying flat. Is there an easy way to fix this?
Any help would be great! Thanks
I provided my files below
BoxMorph.gh (9.3 KB)
Twisting Surface.3dm (192.7 KB)