It’s Cycles but inside of Blender. The reflections you see is one of the HDRIs which ship with Blender that I used as an environment texture. However, I just checked and Rhino ships with a lot of environments as well. Here’s how you get to them:
I never used environment maps actually: I’ll give it a try.
I use Rhino since 1998 but I stopped using its render engine many years ago: I used Maxwell for some years, but recently I just use Rhino visualization modes: they are enough for me and very quickly give me an idea of the results.
But sometimes I need a “proper” render, so I am trying to go back to the old way: as you can easily understand I never used environment maps, so thank you for the precious info.
Anyway, I have another question for you: why do you use Cycles in Blender and not in Rhino?
Any advantage?
The first two images in this thread are from Blender, then there’s screenshots from shaded mode, rendered mode and raytraced mode. All using default Rhino settings.