Playing with new environments

@BrianJ has been building some lovely new environments for v8 and this was a particularly nice result from that testing…

more coming, and lots of tweaking still happening, but rendering in rhino is so fun now…I had to share…


nice hemi

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@jdhill you caught that… nice… :wink:

Draw viewer in >check<
Engage viewer in the story of this object >check<
Have viewer start incredible rendering company to make even better images >check<

Guess I’m done here…

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here are a couple of references for you from my buddy’s hot rod shop, late & early hemis

not rhino unrelated – these triangular bearing covers were designed in rhino, and I made about a hundred of them


oh hell yes!

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Thanks for this @BrianJ! I don’t design cars, but I’d like to be able to design and display my products as if they were.

I keep searching for some environment that’s like one of those irl zebra stripe rooms that they have at any car manufacturer, that really highlights the lines of the product that I’ve worked so hard at refining. Less of a body shop/showroom kind of feel, and more of a room that they use at Porsche to perfect their cars.

Also, natural environments please.

I’m really not finding much of anything like those online, where should I be looking and what search terms should I use?

It would also be sweet @theoutside to have a tutorial at some point on how to make one’s own environments by designing virtual spaces in Rhino (Grasshopper) and then somehow capturing that space, resultant lighting, etc., to an environment. Sorry I’ve missed it if you already have.

BTW idk if this is one of those details that shows fellow enthisuasts that it’s an original body, but either way this environment is really doing a good job of highlighting this area. :slight_smile:


Keep up the great work!

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You’re welcome :wink:

PS! For lighting you don’t need higher than 1k images, but for glossy reflections you need higher. (Depending on your output resolution of course.)

Tip1: Just drag a HDRI into the viewport and Rhino will ask if you want it to be a new environment, then open the tab and doubleclick.

Tip2: Messing with the gamma of the hdri (within the environment tab, in the image setting) can yield a good result if you want higher contrast in the reflections / light.

Ah yes, I’ve been through that site several times and didn’t find anything that really suited my needs. All the nature ones are mostly kind of boring scenes, summer, and they turn my models blue. The studio ones are for product imaging, but not very good for showing off surfacing.

There’s a good chance it’s something I’m doing, but I haven’t found anything inspiring on that site imo, that just plugged straight into Rhino.

I’md actually be kind of excited to find out if there’s a way to use the Nvidia Canvas tool to make an environment? What about Google Earth?

have a look at this quick example and see if it helps

cycles-hdri-test.3dm (6.4 MB)

starting from a fresh model (no template), what I did was:

  1. disable ground plane
  2. draw sphere & plane, create & assign materials for them
  3. enable 360 degree environment
  4. assign the hdri (Mutianyu HDRI • Poly Haven) in the environment

Thank you, I think you’re misunderstanding my question/request.

I can bring in hdmi environments, make them work, etc. They’re just not great environments except maybe for architects imo.

I am more showing here that hdri does not inherently turn your model blue

“Turning your models blue” is a function of your white balance settings.

Of course if you want your renders to look real good you need to do what actual photographers do–abandon all pretense of ‘realism’ and composite together many different shots with different lighting to perfectly highlight every individual element. Rendering can let you do less of that, get better shots in one go with just-off-camera light sources tucked all over the place, but…yeah if you want it to look like a magazine ad those are made in Photoshop.

HDR with blue skies seem to do it, in a way that reality doesn’t?

Your brain has incredible exposure-compensation controls. And again, that’s something you can remove with the color temperature setting in your renderer or Photoshop.

Not enough for these to look acceptable, unfortunately.

I said, you can adjust the color settings at render-time or in Photoshop to remove that color cast.

Cool stuff, great model!
How does that look in OpenGL?

OpenGL lacks some lighting skills in V7 IMO. (too big difference between Rendered and Raytraced) so it would be great if V8 looked a bit into that too.

Would you mind showing me a screenshot of exacly where/how you’re adjusting that please (in Rhino)?

I’m not making marketing images, I rarely even need to render, I just want a better real-time result for evaluating surface finish and displaying the model during reviews.

" Original, unrestored steel body"


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