I want to generate mesh from points, but when i use the “meshfrompoints” command, the software generates smoothed mesh. my wish is that the software creates an mesh, that these points get the corners of the each meshes.
You’re being confused because mesh smoothing is turned on in the display, making it look smoother than it is.
Right click on the viewport name and turn on the “Flat Shade” option to disable this display smoothing effect.
Hello - MeshFromPoints uses a ‘marching cube’ to create the mesh - it does not use the points directly - MeshPatch does, and might help, but the shape of the points may not work out - can you post a Rhino file with your points?
Hi guys! I stuck with the same problem. Trying to perform it in grasshopper but as far as I know there is the only tool called Delaunay mesh. And in some cases it does narrow and long triangles like Pascal showed up here. I know that I can filter them by length but not every time it works good.
So maybe there is a plug-in to build a good mesh from the number of points or to control the triangles sizes? Any ideas?