I got a model in MESH, and when I apply textures, it doesn’t show correctly. Please refer to the picture. The box on the left is a mesh the one on the right is a poly surface. Any clue of what operation I could perform? I have a large factory, all made of mesh.
My model is GEOreferenced, and texture in a box mapping doesn’t seem to follow.
Is there’s any workaround? I would like to keep my model georeferenced?