I am desperately trying to figure out how to create this checkered-like pattern on the side of my building. I’m recreating the Sage Gatehouse and I’ve included the image of the pattern I’m trying to replicate but I have no idea how to use the cull pattern tool. So far I’ve managed to isotrim the surface but i dont know how to select the panels I want to remove. My assignment is due soon, and i would appreciate any help. Thank you!
To make a data tree you would first want to rebuild your model from multiple separate breps to one untrimmed surface. For example Network Surface or Loft Contours. And then partition surface list from isotrim.
it’s mostly about the parametric definition as at the end of the assignment, i should be able to produce variations of the building by playing around with the parameters, however they also want us to try to model it as close as we can to the original building, ik the shape isnt perfect however i couldnt figure out how to make it exactly like the original and i dont rlly have the time to restart it
sorry, i dont understand what you mean in the first step, would i take my lofts and connect them to a network surface or loft contours command? and if so what would i plug into the inputs?
Thank you so so sooo much omg I tried the script and you’re genuinely a life saver I appreciate your help so much, I was actually about to lose my mind over this haha, but thank youuuu