How Do I Model the Facade Reveal of Sage Gatehead?

I am desperately trying to figure out how to create this checkered-like pattern on the side of my building. I’m recreating the Sage Gatehouse and I’ve included the image of the pattern I’m trying to replicate but I have no idea how to use the cull pattern tool. So far I’ve managed to isotrim the surface but i dont know how to select the panels I want to remove. My assignment is due soon, and i would appreciate any help. Thank you!

*I also can’t use any plugins!

ARC280 Final.gh (69.0 KB)

Looks like a task for Split Tree or Relative Item. If for that stripy pattern.

She wants the pyramidal cut-out on the side as in the picture, not the stripes, for clarification.

First the Isotrim needs to a tree of row and column. Then you could do the rest by rote, with Cull Indices, for example.

how would i make the tree?

Partition List the flattened output of Isotrim by the U or V Count, depending on the orientation of the surface.

You might want to look a little closer at Sage Gatehead first though. It’s not a tube.


Sage Gatehead 3 Plane Projection.3dm (3.5 MB)
Sage Gatehead Elevation View|690x332
Sage Gatehead Cross Section|690x458
Screenshot 2026-01-30 055537|499x499

What’s more important here: a parametric definition or the exactitude of replication?

To make a data tree you would first want to rebuild your model from multiple separate breps to one untrimmed surface. For example Network Surface or Loft Contours. And then partition surface list from isotrim.

Also simple Point Attractor Cull Pattern gets kinda close.

it’s mostly about the parametric definition as at the end of the assignment, i should be able to produce variations of the building by playing around with the parameters, however they also want us to try to model it as close as we can to the original building, ik the shape isnt perfect however i couldnt figure out how to make it exactly like the original and i dont rlly have the time to restart it

sorry, i dont understand what you mean in the first step, would i take my lofts and connect them to a network surface or loft contours command? and if so what would i plug into the inputs?

example.gh (27.5 KB)
You join surfaces and then contour then loft

This feels like something done faster from scratch. Unfortunately I don’t have time to help you. :slightly_frowning_face:

Also, what did you plug into the curve input here?

ok, so i would plug all the lofts i made into brep?

Thank you so so sooo much omg I tried the script and you’re genuinely a life saver I appreciate your help so much, I was actually about to lose my mind over this haha, but thank youuuu :slight_smile: