Im having a problem with the smoothness of a mesh.
I created a hexagonal grid to be map on a cylinder and generate some sort of skin.
I remove the duplicated segments that match on the edge of the cylinder so the mesh could be build and join propperly.
Anways, when I try to join the mesh and then smooth it I’m not getting the result I want, which will be a single smooth surface on the cylinder. Instead I get the rounded corner where the edge of the cylinder is.