Hi everyone
There is the screenshot to show my problem, Do you know why ?(this point is not in the mesh,but It still return “true” in MeshInclusion Component),is this a Bug?or I lose some thing? thank you
This usually happens depending on a few things in my experience.
1.tolerance issues (depending on your units and Rhino tolerances)
2. Non uniform normals (are all your faces in the same direction?
3. Mesh is not closed (maybe it has some small holes)
4. Meshes with weird faces (long, skinny, etc.) your mesh topology looks quite bad. How did you make it?
What would your suggestion be? I am working in millimeters, and for some reason none of the points that are inside my mesh is being detected as being inside. The mesh is valid but it does have 6 non-manifold edges and 3 duplicate faces (this was given to me by client). Will this affect the calculation?