It seems like the MeshInclusion component is not returning expected results in Grasshopper, and nor is calling it in a C# component with tolerance set to relatively high. Whereas the BrepInclusion seems to be returning the correct result. Strict inclusion booleans are both set to false.
I am hoping to get the former working and avoiding using the Brep option since a huge array of meshes will be constructed and undergo the process eventually.
Please find attached the file and below a screenshot (notice item 14 in the panels), thank you.
inclusion_test2.gh (233.9 KB)