Thanks for taking the time to write this up and sharing bits of your process! Very kind of you.
I like how you called your library LDClusterMesh()
.
Yes, that was the first thing that stood out to me!
Would you be willing to share some concepts of your custom Catmull-Clark subdivision? Iām particularly interested in how do you manage to keep the smoothed naked edges of individual mesh clusters adapted to smooth naked edges of the neighbouring patches, without holes appearing in the border regions?