I think there is a bug in Mesh Closest Point component,
I deformed a simple mesh plane (symmetrically) and evaluate it based on its original vertices.
The Mesh Closest Point worked well over half of the vertices and the other half is totally wrong.
Is there any solution to this ?
Mesh Closest Point_bug.gh (12.4 KB)
I´m having the same issue. Were you able to figure this out?