Hi,
V5
I had a cylinder then sliced it twice then later unioned it, now it has ‘seams’ showing where it did not before,
(A and B).
so as such was possible, I would like to ‘tidy’ it up.
Hi Steve - you’ll need to do this by hand - extract all the cylindrical bits, delete all but one, UntrimAll that, and then trim it up with the edge curves.
I found this set of Python scripts incredibly helpful for merging non-planar faces:
It has some limitations, but overall works very well. Especially for a face that was sliced into smaller parts, but otherwise unaltered. In those cases, it usually can merge them back into a single face.