Material scaling question

Hi all,

This sounds like a simple question but I think there must be a solution somewhere that’s easier.

Question is:

I have a plane A which I have the mesh material assigned to it.
I then created a plane B which is smaller than A and I also want my mesh material to assign to it.
However, B is smaller than A so the material is scaled automatically to fit B. (mesh hole smaller)

Is there a way to “lock” the material scaling so the mesh size stays the same no matter the plane size?

Thank you in advance!


You can set the texture in the material to WCS for world coordinate system and then set the size based on model units the individual tile of the texture ought to be. Alternately, you could give both objects the same planar mapping setup as a texture mapping property.

Thank you! It worked perfectly.

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