I’m liking the greater breadth of materials in the WIP, especially woods but I can’t get the grain to rotate correctly… not sure if it’s me or what. I used to apply a surface mapping channel and rotate U-V. the attached image shows my latest creation but the seat grain should be transverse and the deck grain should be at 8 degrees. How do I get the grain to rotate in the WIP? It doesn’t behave like it did in V5. Using an NVIDIA GeForce GTX 970.
Thanks, but that did not work. Rotating the widget did not change the orientation of the material. I was able to do it by creating a custom editable material, then clicking on the color of the material in the property editor which opened a material editor where I was able to rotate the mapping. That seems extreme to me, I’d rather have 1 ‘material’ then change how it’s mapped for individual items. I think there is something I don’t understand here, but I accomplished what I was after;
I have applied a wood floor material and I am not able to rotate the mapping. Z rotation as no influence. I was able to do it in v5. Am I doing something wrong ?
I have rotated manually the mapping widget. The rotation angle is well reported in the z rotation of the mapping panel. But the material is still oriented the same way (horizontal) ; shouldn’t it turn with the mapping widget ?
Same problem I had. Something is different- it does not act ‘just like V5’.
I have been using Rhino since version 1… As I said, I had to create a new
material and rotate it there.
Hi Rick - can you post a file with an object that shows this? So far here, if I rotate a mapping widget the texture goes along with - maybe I am misunderstanding the complaint…
Did you use a material from the material library? I believe they are locked to WCS mapping in order to get the sizing correctly. Maybe that is why rotation doesn’t work (but I think it should).
This simple file was created just for test to understand what was wrong in a real file. It is just a box with a material from the standard library (wood floor material).
Hi Alan - thanks, I see the file - the floor texture is set to use WCS (i.e. World CoordinateSystem, ignores mapping) - switch that to Mapping Channel 1 and then adjust the repeat (currently Size in my image, for WCS) to 1 by 1 and adjust from there.