was there a change in regards to the rotation of textures? The texture is rotated in the other direction in Rhino 6, compared to Rhino 5. Is this a bug in Rhino 6 or in Rhino 5 or intended behavior?
Repro: Open attached model in Rhino 5 and Rhino 6 and look at different texture in viewport.
But I get the same Texture.UvwTransform. Do I have to interpret the values differently in both versions?
texturerotation.3dm (407.0 KB)