When making a scene that has many repeated shapes Rhino gets super bogged down. There are two examples that are both similar… surfaces with lots of holes in them. I have a student who is making a rendering of a supermarket. The backs of the shelves are basically like pegboard, so they have an array of holes that he Boolean’d out.
Another example is that I was making a rendering of a pool with lane lines. I made a single lane line disk and then repeated it. The disks have holes in them so they suppress waves in the water better. When I repeat the disks enough to make a lane line that is 25 meters long Rhino starts to really lag. (See the attached screen capture. Each disk is an inch wide, so the sections of lane line there are 13 inches long. This would be repeated about 75 times to make a 25 yard lane line.)
Are these just unreasonable things to try to do? Would it be better to make an array of holes rather than an array of cylinders that are boolean’d out? Are there other techniques we should use? Is there anything that can help other than more computing power?