Making 3D models from Rhino to be used in Unity

How do I import rhino 3D models into unity to be used in game design?
I’m planning to make characters and maps using Rhino.

You’ll probably have to export your models as an OBJ or FBX.

Be warned though, you are trying a pipeline that’s not well used (for characters) it may be better for you to consider a Blender/3dsMax/Maya etc to Unity workflow as this will be tried and tested for characters.

If you still want to use rhino then consider doing your UV unwrapping in other software such as RizomUV. Then export to something like Substance Painter for texturing/maps.

So the process will look something like below -

  1. Model in Rhino
  2. Export an OBJ or FBX
  3. Import into RizomUV and unwrap
  4. Export an unwrapped OBJ or FBX
  5. Import into Substance Painter to texture.
  6. Export textures
  7. Import OBJ/FBX and textures into Unity.

Easy… :wink: