As of yesterday, my make2D has been refusing to generate. I’ve tried resetting my computer, moving the model to a new file, and resizing it, but it continues to crash. Is there a way to fix this? I’m in desperate need of help.
Thank you so much for replying. I just tried the SelBadObjects and it says I have no bad objects. The information from the SystemInfo command is below:
Windows 11 (10.0.22631 SR0.0) or greater (Physical RAM: 32GB)
.NET 7.0.7
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Hybrid graphics configuration.
Primary display: Intel(R) Iris(R) Xe Graphics (Intel) Memory: 128MB, Driver date: 1-18-2024 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce RTX 4070 Laptop GPU (NVidia) Memory: 8GB, Driver date: 6-25-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 556.12
> Integrated accelerated graphics device (shares primary device ports)
- Video pass-through to primary display device
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 6-25-2024
Driver Version: 32.0.15.5612
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8188 MB
Rhino plugins that do not ship with Rhino
C:\Users\Lpslo\AppData\Roaming\McNeel\Rhinoceros\packages\8.0\Lumion-LiveSync-for-Rhino\3.60.65\LumionPlugin.rhp “Lumion LiveSync for Rhino”
Running the Units command and changing the Absolute tolerance to .1 vs .001 it ran as expected. With the higher tolerance it will finish but might take a while.