I discoverd a strange behaviour of make2d, that it ignores the construction plane for some views.
I set up a construction plane for my building, because the piece of land is not orthogonal to the world xyz.
I set all views to this construction plane by using the command _SynchronizeCPlanes and aftterwards i set the view to top, front and right of the CPlane.
When i run make2D, the top view is aligned properly, the front and right are aligned to the world coordinates. Am i doing something wrong, or is this normal behaviour or is it a bug?
Running make2D in everysingle viewport seperatly works fine.
I think this is just how it works - the 4 views in the automatic projections are not any actual views of the model, they are based on the World planes…right, @rajaa ?
I’ll rewrite the description of the Make2D command as…
The Make2D command draws object edges and outlines in Word Top, World Front, World Right and perspective views as flat curves on the World Top plane. Construction planes and parallel views do not affect the result.
@KelvinC - I think the clarification should be in the context of the two 4-view projections.
For the First Angle and Third Angle projections, the Make2D command draws object edges and outlines in Word Top, World Front, World Right and perspective views as flat curves on the World Top plane. Construction planes and parallel views do not affect the result.
The command description cannot start with “For the…”.
Now the command description is simple as:
The Make2D command draws object edges and outlines in one or four views as flat curves on the World Top plane.
And this note is added below the First Angle and Third Angle projection options.
For the First Angle and Third Angle projections, the plan view curves are created from Word Top, World Front and World Right views. Construction planes and parallel views in the current viewport layout do not affect.