I was attempting to make a Louver center piece that would connect two of my towers, and somehow it seems to adhere to a corner point when I don’t intend for that to happen. Is there something I missed in my script or did I fail to connect the appropriate cells? Any help is greatly appreciated. The Script is as follows along with my end result compared to a result I had expected.
This takes care of your tangling. The two closed curves in the loft were not oriented in the same direction, and their seams were not lined up. I flipped one curve and used the Align Curve Seam component from the Pufferfish addon.
If I have to surfaces that are different dimensions, but are situated directly next to one another is it possible to scale the pattern properly or would you suggest creating one continuous surface and then trimming the excess?
You didn’t internalize your geometry. Also, I’m not really clear what effect you’re going for. Do you want the pattern in the three internal regions scaled differently than the other four?
Oh, I apologize those vertical objects are as a reference. The idea is to create extruded panels that can be used as the larger scale in the facade I’m creating. I was just wondering if the panels could be set to a specific proportion, so when altering the sliders they remain the same scale.
Oh I thought the GH file was attached Exterior Skin Layer 1.gh (7.7 KB)
I planning on manually selecting them after the pattern was baked, to get a better sense of what should be pulled further out.
I got your Rhino file so I can now see the two panels. One is a scaled up version of the other. Since Lunchbox gives you a pattern that’s automatically scaled if you used the same inputs, I’d say go with separate surfaces, if possible. Otherwise it gets messy. Then again, I have no idea what your final intention is.
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