Hi all,
I’m hoping some of your can provide some suggestions regarding a mesh smoothing algorithm. Ideally, you can also reference some code I can play around with (C++ or C#).
I need it to:
- Preserve the original boundary as closely as possible (Laplace + HC?)
- Give me the ability to pass the index of node/face that should remain completely unaffected
- Be relatively efficient
Any ideas?
Thanks,
Charles