GH script- curvature to surface edge, offset, split

Hello
There are surely others ways but here is one
Take the surface and extract some points (control points or using Evaluate surface)
Transform these points to a mesh usingMesh From Points then smooth the mesh, there are many tools

For each vertex of the mesh calculate the vector of displacement and multiply it with a factor between (0 no change and 1 full smoothing)
Then recreate your surface with Surface From Points
Then that


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