i really love your lighting here, not just the projective idea from the initial artist but also your recreation. and in specific the seeming simplicity and subtleness of the shadow and the light fall off. did you use a rhino spotlight for this? can you briefly explain your overall light? i tried to rebuild a simple scene using a spotlight which does not allow me to create a soft edge, using a point light with a physical parabel gives me softer edges but i can not recreate the soft fall of where the light emits out.
Thank you @encephalon
I used Spotlight and play with settings.
The key to get soft shadow is to decrease Shadow intensity depend on the scale of the objects and distance , you need to play with it until you get the wanted shadow then play with other settings: intensity, hardness, falloff to increase or decrease the light intensity.
Here i used two spotlights with different settings and different colors at the same position
thanks @anon39580149 it was the shadow intensity, which i was reluctant to change assuming it would just brighten up the shadow but it indeed changes the edge softness of the shadow instead. meddling with spotlight hardness was also leading me astray⌠thanks for making my life easier i will be using sportlights more often now.
oh and happy new year!
Cycles hasnât directly shadow intensity so it has been worked around by using the (primitive) light size.
Lower shadow intensity essentially makes the lights larger. It will give softer shadows, just like a bigger rectangular light means softer shadow edges.
You are welcome and happy new year
hi @nathanletwory thanks for the clarification, now after knowing all that it makes sense in which way to modify the shadow and what do address in future, though i would strongly suggest to rename the Shadow intensity to Shadow hardness, the info that the light source gets resized internally is then still interesting but not that necessary anymore. Shadow intensity would never ring a bell if i would try to find a way to make the shadows crisperâŚ
with this knowledge i tried now rectangular light and got again confused does the same apply there? lowering the intensity there rather looks like it does the opposite meaning that the light source gets smaller and the shadow gets blown out additionally.
Do you ever think about to try this in real - maybe with a 3d print, laser-cut or cnc milling?
No because i donât have 3d printer or cnc machine
I think some users here including me are capable of produce rapid prototypes and models. Maybe there is a way to try a small collaboration in this.
I am able to print things 3d and I am able to cut with a 50w Co2 Laser max. 600x375
Thank you @HugoIII for the suggestion
Maybe Iâll print it out in the future or try it out on cardboard, but for now, what would I gain if someone else printed it?
If it were up to me Iâd get rid of shadow intensity control completely.
Wow!! really impressive work, and pretty
I didnât know that when we connect the geometry to the custom preview, the shadow appears in Rendered mode.
This makes the result appear faster
Shadow intensity do his job in the native renderer.
Maybe Cycles needs to have its own lights tab