Light-shadow: Kumi Yamashita

Render

Original

image

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With Maxwell render

shad2

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Excellent reconstruction. I wonder why the first renderings you made show some holes in the shadow that the Maxwell render hasn’t.

Maxwell Render

Original

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Thanks,
You mean these? the shadows are on the shapes

image

Also in Maxwell i can control sharpness of the shadows by scaling point light which is more realistic and close any small holes in the edges

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Yes exactly. The softer shadows make the Maxwell render hard to distinguish from the original. :clap:

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Amazing work!
I see in the sitting woman, you cut the outline on the chair profile, but in the construction blocks I don´t see any special cut, all the blocks seem “properly” flat.
Did you manually arrange the blocks to produce the shadow? As said it´s an amazing result!

Thanks , the original chair made like this you can see that in the website of the artist.
Sometimes she used positions and heigths , sometimes edges and sculpting.
I recreated the curves of the blocks than used Grasshopper to find the right heights with sliders or Genpool

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Maxwell Render

Original

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Original

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wow~ amazing scene :grinning:

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@anon39580149 Nice models of these works by Kumi Yamashita!

One thing you might try… a rectangular light will allow you to blur the shadow edges in Rhino Render v7/Cycles. The size of the rectangular light as well as it’s distance from the model are both factors to control the look.

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Thank you for the tip
I will try it

What great art and a great GH reconstruction! Thanks for sharing.

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I really like !

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Amazing work! What’s the logic of the how, you create this in grasshopper?

Can you share how you did it ?

Thanks
First i draw curves from the original image and i intersect shadows lines in Rhino to find the point light, than i extrude each curve and choose light height until i see that the projected points are on the top of original shadows.

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Fantastic! thanks

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Great work!!
How did you do that?

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Recreate some renders with Cycles

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