Render
Original
With Maxwell render
Excellent reconstruction. I wonder why the first renderings you made show some holes in the shadow that the Maxwell render hasn’t.
Thanks,
You mean these? the shadows are on the shapes
Also in Maxwell i can control sharpness of the shadows by scaling point light which is more realistic and close any small holes in the edges
Yes exactly. The softer shadows make the Maxwell render hard to distinguish from the original.
Amazing work!
I see in the sitting woman, you cut the outline on the chair profile, but in the construction blocks I don´t see any special cut, all the blocks seem “properly” flat.
Did you manually arrange the blocks to produce the shadow? As said it´s an amazing result!
Thanks , the original chair made like this you can see that in the website of the artist.
Sometimes she used positions and heigths , sometimes edges and sculpting.
I recreated the curves of the blocks than used Grasshopper to find the right heights with sliders or Genpool
wow~ amazing scene
@anon39580149 Nice models of these works by Kumi Yamashita!
One thing you might try… a rectangular light will allow you to blur the shadow edges in Rhino Render v7/Cycles. The size of the rectangular light as well as it’s distance from the model are both factors to control the look.
Thank you for the tip
I will try it
What great art and a great GH reconstruction! Thanks for sharing.
I really like !
Amazing work! What’s the logic of the how, you create this in grasshopper?
Can you share how you did it ?
Thanks
First i draw curves from the original image and i intersect shadows lines in Rhino to find the point light, than i extrude each curve and choose light height until i see that the projected points are on the top of original shadows.
Fantastic! thanks
Great work!!
How did you do that?