Layered / Multiple Displacements?

Hi, is there a way to do multiple displacement maps on an object? Like I want to do the wave texture to add a sort of layering effect but then add a noise to it to give it some grit

A blend material would in theory allow this but with all the glitches with mapping and displacement it’s an uphill battle to do it via materials. Maybe this will be more practical in Rhino 9.

If you can create your own texture that might be the best solution.

Hi @Chris_Creo ,
I use the Blend texture for this, you can even control the blend with a texture. So think of doing the layering within the texture itself. You can of course also apply new displacements to extracted render meshes of previous ones but this can lead to self intersecting meshes that may require other clean up depending on the goal.


BlendTex_Disp.3dm (537.2 KB)

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