I am a bit confused about the materials and workflow regarding the linked files. I have a large project that needs to be divided between few people. Lets say that one is working on file
"F.3dm" for facade, another one on
"IN.3dm" for interior, another one on
"L.3dm" for lobby. Lets say that concrete material has changed. I update the
"F" file with new color of the material “concrete”, but people working on file
"L" don’t see the difference in their files (“concrete” color is not changed). In
V5 I always got a nice “material name conflict” dialog, similar to “block name conflict” - but not anymore.
I tried worksession and block link, but no luck. Copy-paste creates a new material. The Vray “asset library” looks promising, but when I import the material from asset library in Vray material editor, it creates a new material with
#1 at the end.
The only way I can see that works is saving each material separately from one file (lets say"F.3dm"), and in the other file use the command “Import from Material library” on the specific material":
It is becoming crazy, if you have to keep track of which materials are updated or not. Also, I need to do it for each material, as well as my collegues working on their files).
I understand, that you have “fixed” the problem by renaming conflicting materials, but it is a huge problem when working in teams (see here https://mcneel.myjetbrains.com/youtrack/issue/RH-46445
I also understand the problems that it causes with 3rd party plugins.I hoped that “Libraries” panel would work that way. So I can think of 2 possible solutions:
A) Inside Rhino - could there be an option of saving multiple materials to file at once (or just saving the whole library?) This way other team members can simply update their materials all at once with “import from Material Library”.
B) Inside Rhino - could there be a way of saving and linking “material library file”, similar to the one in 3DS MAX, like this one:
C) Inside Vray - a possibility adding “Use As Replacement” on a material in the “Asset Library” in Vray material editor, here:
I really really hope it would be resolved in at least one way.
PS: This thread doesn’t solve it