I’m not sure what is causing this problem or when it exactly started. I regularly work with files that are 10gb - 25gb. They are huge files that used to open, but obviously would be very hard to work with. I was still able to get done what I needed to do and export from there.
Now for some reason anytime I try to open a file like this, it hangs on a black screen for a while (normal) then just opens a new, blank project. Just as if I had opened Rhino by itself and started new.
I have tried opening the files from windows explorer, importing the files and inserting the files and I get the same response. This happens on both of my computers.
I don’t see any errors anywhere in the command window. There is no dmp file as Rhino doesn’t crash.
A lot of the time this is happening with OBJ files.
Any help would be appreciated.
I’m sorry I don’t fully understand the questions you asked about geometries. In some cases I have had to split up the project to get it to work, but it is really not ideal. Most of the time it is not possible.
Here is the systeminfo:
Rhino 7 SR37 2024-4-16 (Rhino 7, 7.37.24107.15001, Git hash:master @ d2e42f70b9d3aa58f6053e2998a0db2abcd7555b)
License type: Commercial, build 2024-04-16
License details: Cloud Zoo
Windows 11 (10.0.22631 SR0.0) or greater (Physical RAM: 64Gb)
Computer platform: LAPTOP - Plugged in [79% battery remaining]
Non-hybrid graphics configuration.
Primary display and OpenGL: NVIDIA RTX A4500 Laptop GPU (NVidia) Memory: 16GB, Driver date: 3-6-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 538.47
> Integrated accelerated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Secondary graphics devices.
Intel(R) Iris(R) Xe Graphics (Intel) Memory: 1GB, Driver date: 12-9-2023 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in port
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 3-6-2024
Driver Version: 31.0.15.3847
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 16 GB
Are they all-mesh files?
When opening a scene, the default is wireframe. So if you have mesh wires off in wireframe display mode, no objects will not be visible
What happens if you SelAll?