I am using Lands Design and Grasshopper to create several terrain fills in a terrain, but the way I am currently doing it is by creating the terrain operations sequentially, i.e., one terrain fill modifies a terrain geometry, generating another terrain geometry which is then used as base geometry for another terrain fill modification.
I have about 20 TerrainFill components and I am wondering if there is a more efficient way of doing this to allow faster modifications (each terrain fill is linked to a curve with a specific height that is controllable via slider)
Hi @alfmelbev, thanks for reaching out! Mind to clarify? I can only connect one curve to the “C” input of the TerrainFill component (when I connect another curve the first one gets disconnected).
Do I need to merge the curves, somehow? Thank you.
EDIT: nevermind, just found out I just needed to hold SHIFT to add a second (or more) curves. Like I said, still grasping the basics. Thanks once again.