I found the file become super lag suddenly. And the object turn very glossy in shaded mode but I didn’t change any setting. Also, the glass material also turn transparent in shaded mode which is not the default setting I got. Noted that the file is just 450Mb. Any idea?
Hi Jack- I am taking a look - note you have posted your file in a publically accessible link - is that what you intended?
The posted file is missing many many blocks so it may not show the problem - it seems OK here.
Hi, I actually have a similar issue with Rhino no matter what model I open. I tried restarting my computer and even reinstalling Rhino, without any success.
Windows 10 (10.0.18363 SR0.0) or greater (Physical RAM: 32Gb)
Computer platform: LAPTOP - Plugged in [92% battery remaining]
Non-hybrid graphics configuration.
Primary display and OpenGL: Intel(R) UHD Graphics 630 (Intel) Memory: 1GB, Driver date: 5-13-2022 (M-D-Y). OpenGL Ver: 1.1.0
> Integrated graphics device with 3 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
- Secondary monitor attached to adapter port #1
Secondary graphics devices.
NVIDIA GeForce RTX 2080 with Max-Q Design (NVidia) Memory: 8GB, Driver date: 6-23-2022 (M-D-Y).
> Integrated accelerated graphics device with 4 adapter port(s)
- This device is not being used
ATTENTION:
No graphics device is being used. Either an error occurred on startup, or certain devices have been disabled.
See below for any possible configuration changes that may help resolve this issue.
Any hardware configuration or cabling changes you make will require that you restart Rhino.
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: Off
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 1.1 (software driver)
Anti-alias mode: None
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: Microsoft Corporation
Render version: 0.0
Shading Language: Not supported
Driver Date: NA
Driver Version: NA
Maximum Texture size: 1024 x 1024
Z-Buffer depth: 32 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 64 MB
Rhino plugins that do not ship with Rhino
C:\ProgramData\Proving Ground\Conveyor\ProvingGround.ConveyorRhino\ProvingGround.ConveyorRhino.rhp “Conveyor Rhino Setup” 2020.4.29.0
C:\ProgramData\Proving Ground\Semantic\Rhino6\SemanticV6.rhp “Semantic for Rhino 6” 2020.4.29.0
C:\Program Files\Enscape\Bin64\Enscape.Rhino7.Plugin.dll “Enscape.Rhino7.Plugin” 0.0.22102.1509
c:\Program Files\Solemma\ClimateStudio\bin\ClimateStudioRhino.rhp “ClimateStudioRhino” 1.7.8080.15319
C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\V7\VRayForRhino.rhp “V-Ray for Rhino”
C:\Users\futchac\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\Bullant\1.5.12.0\bullant.rhp “bullant” 1.5.12.0
Hi Cyrille - I would get this working correctly first - if that does not do it, we’ll look at the various plug-ins. Make sure your monitor is seeing into the RTX card and not just the Intel gpu.
Hello,
This reply chain did not really help me figure out how to get rid of the glaring/shiny effect that I am getting in my 3D models. I do not have any materials or lighting in my model. I do not always face this problem in each model I have created. My system info differs from what was posted before so I am attaching the details below.
Could you please suggest some different solutions?
Thank you!
Windows 11 (10.0.22631 SR0.0) or greater (Physical RAM: 63GB)
.NET 7.0.20
Computer platform: DESKTOP
Hybrid graphics configuration.
Primary display: AMD Radeon™ Graphics (AMD) Memory: 1GB, Driver date: 1-11-2024 (M-D-Y).
> Accelerated graphics device with 5 adapter port(s)
- Windows Main Display attached to adapter port #0
Primary OpenGL: NVIDIA GeForce RTX 4070 (NVidia) Memory: 12GB, Driver date: 7-12-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 536.67
> Accelerated graphics device with 4 adapter port(s)
- Secondary monitor attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 7-12-2023
Driver Version: 31.0.15.3667
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 12282 MB