Koenigsegg One:1. My first Surface model

Hi everyone. I have been learning Rhino on my own and with some help from the internet for a month now. Here is the result of my studies. Hope to do even better in future projects. Cheers and thanks for watching.

Comments and critiques are most welcome.


Fantastic modeling and render of a pretty complicated subject :+1::+1: :+1:


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Thanks rhinofan. At first even I had doubts if I could finish it.

That’s very, very impressive for only one month of Rhino studies! :+1::clap::slight_smile:


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Thank you Philip, the whole modeling took about two months. But since I took breaks between the project I think I finished it within a month. Aim was to create class-A surface which I seem to have somehow got obsessed with. Still, in a few areas I could not manage to get good light lines.

Also, I know Maya and other 3d apps maybe that helped in understanding Rhino. But before opening Rhino I had know idea what G0, G1, G2, G3 continuity were. I never did any nurbs modeling before thought it was outdated.

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A few w.i.p screenshots.


Extremely nice work! Did you render the first images inside Rhino as well with Render plug-in or export to another render software?

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Hi, rwaissi thanks.
The images in the first post was rendered in Keyshot 6.

Very impressive! Any plans to share how you made these class-A surfaces? :heart_eyes: Although I’m in the industry of architecture, I constantly run into situations where I need to model nice smooth surfaces. It would be very beneficial for people learning Rhino in general as well.

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Hi, vincentfs.

I couldn’t achieve class-A everywhere. Like the curvy area that goes in, on the car’s side.

I learned most techniques from Alias’ help videos found in Autodesk site. And then I applied those techniques in Rhino. I think those videos show almost everything to build class-A surface. Theories included.

Surfaces built from single span curves generally creates class-A. But I found it was very difficult to create long curvy single span curve. So here’s what I did. Build two surfaces that are fairly square or rectangular in shape then trim excess areas and create blend surface between them. Sometime had to create more than one blend surface. between them. The mirror was created with curve networks. The top vent thingy is actually a rectangular surface, trimmed to the final shape.

Some times I went for more traditional ways of checking the curvature of curves that has been projected, to trim a surface. Like the carbon fiber area that extends from the side of the windows. I held the model in an angle rather than look at it perpendicularly almost like what a carpenter does to see if the chiseled area has any bumps or not. The I tweak the curve with cage numerous time until I achieve the final shape.

Anyway check those Alias tutorial videos found in Autodesk website if you are interested.

I mainly do polygonal models which are compatible with movies or games. Nurbs modeling is very new to me and I am no expert. Here I am sharing a few things that I picked in the last few months creating this model.

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Very nice! Thanks for sharing.

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Great work – especially being new to both NURBS and Rhino!

Would enjoy hearing some first impressions from you about Rhino – what you liked, what you wish could be better, etc.


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Hi, rwilkanowski, you are welcome.

Hi, DigiFabLab, thank you.

Rhino is a robust software it never crashed once when I was working. The help file is also superb. I wish there was an orbit camera around the cursor option somewhere. The orbit around selected object is good but when the selected surface is big and I need to zoom in an area and work, it becomes difficult to orbit and keep the camera focused in the area I am working on. Also an option to slow the sensitivity while moving and orbiting the camera would be nice too.

I would also like to have history, on curves created from intersection. There are also a few tools available in Alias whose equivalent are not present in Rhino. Would love to have those too :slight_smile:

Overall Rhino is fantastic.

Very Nice!

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Thanks Ansen.

great work here !!!

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Hi Thanks tas.

I really appreciate everyone taking their time to watch the thread and post their comments and all the applauses :joy:

Awesome Work, Very Impressive.

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Hi AUSSIE thanks for the kind words. It means a lot, especially me being a starving artist :confounded:

Very impressive! I wish I can do that too.
Could you tell me how you draw up all these complicated curves in 3D space.
Coz I know, I spend most of the time on drawing curves, other will be relatively easier.


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