I am exploring kinetic and bionic strategies in architecture. In addition to stigmergic methods, I am particularly interested in the mechanism of unfolding and branching of architectural shells, inspired by natural processes such as morphogenesis, flower petal dynamics, and adaptive structuresđˇ
I am looking for ways to recreate the kinematic logic of such dynamic forms in Grasshopper, possibly using Kangaroo or alternative plugins/approaches. What would be the best way to control the unfolding of surfaces and their response to external factors? I want to understand the physics of surfaces to control how shells unfold and expand both horizontally and verticallyđ
I havenât started building the script yet because Iâm not sure where to begin or which approaches would be the most effectiveđ§
I would greatly appreciate any ideas, examples, or links to existing discussions on similar topics if this has been explored befoređ
If you think shapes like this can help you let me know and I can clean up my GH file so itâs understandable. It uses only native GH components and executes fairly quickly.
Yes, that would be very useful and I would start with something like that as I add and complicate the logic, mechanicsâŚ
Would you be able to send me the script personally or post it here?
Yeah, cool guy, thank you for the link!
By the way Iâm thinking to basically start scripting something myself and upload here as the process goes on, discussđ
Then these kinetics will move into more speculative architectural forms and their mutationsđž
Hey @PeterFotiadis do you have something flowers in C# or maybe basic scripts? I was also thinking that in some extraterrestrial sense i can learn C# from your scripts, why not?
Iâm in the AEC market sector. Flowers (and decorative objects - so to speak) are 1B+ miles away from my interests So I donât have anything related with that. But avoid been captivated by the function follows form thing. I mean : what is the rational/pragmatic puprose of some Architectural project based on that âconceptâ ?
Indeed youâll need to live in Nebula 345R in order to learn C# that way. If you are serious about coding get books, turn cimputer off ⌠and start walking a rather long (and hilly) walk.
Oh, Nebula 345R sounds temptingâprobably the place where all advanced coders attain enlightenment through cosmic insights. But for now, Iâll stick to earthly methods and continue exploring both form and function⌠even if they sometimes bloom like flowersđ
Yes, you are absolutely rightđAnd now Iâve changed the vector of research in origami, so that then it somehow smoothly leads to bionics and soft pneumatic shellsâŚ
Objective: I am exploring the possibility of creating a form that grows, unfolds, and transforms in space, guided by the principles of blooming, stigmergy, and adaptive membrane structures. This form can fold, bend, and straighten like origami, unfurl like a blooming flower, and propagate through space like a growing shoot. To achieve this, I am holistically examining Anemone loops for iterative growth and Kangaroo physics for membrane tension and bending. My focus is on the transformation process itselfânot a static form, but a dynamic evolution governed by algorithms.
Approach: At this stage, I am not concerned with practical applications or pragmaticsâthey are not my priority right now. Instead, I seek to understand how form can move, change, and live, drawing inspiration from mechanical, biological, and algorithmic prototypes. In parallel, I am studying origami techniques and testing this concept to identify suitable principles for form generation and transformation.
Always do AEC things bottom to top: this means prior the forest solve completely the tree. Kinda designing an engine: pointless to talk if pistons/valves (et al) are not fully mastered.
Nor Rhino nor GH are the tools for games like the above (in the ugly part of life: the real life, that is).
Use a pro BIM suite (mine: AECOSim and the rest of Bentley Systems AEC/BIM verticals).
Cut the mustard using a true solid modeling thing (Rhino is a surface modeler: is not bad for Artistic/Theoretical things ⌠but AEC matters are other type of animals).
Master the Force (C#) but remember: power is nothing without control.
Feel like the concept is âfake it until you make it.â (which is a positive attitude during the learning process)
Apparently, thatâs the style of HernĂĄn at Sci-Arc, so long (a decade) that I was not even in the field. I wonder if heâs still in architectural Lala land. If youâre good at Maya, this type of form is easy to produce without the(a) concept.
Like, Frank Gehryâs studio at Sci-Arc at the time, students were producing replicas of his âstyle.â
Good to see C#.Lord again. Iâve enjoyed his way of communicating.
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Later, Pathetic UPenn followed Sci-Arc.
Later later, Pathetic MIT in a different manner.
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Iâd advocate that Peter become at least an âadjacentâ professor. Hope youâre doing well, Peter.
The AEC field has been declining, if not at the bottom. C.M. profession is different, though, as those professionals obtained practical knowledge of the profession.
The American educational system is dying; perhaps two schools will survive. Start by following formalists like Peter Eisenman; this will give you a strong foundation.
[computational design] will get you nowhere.
Have fun - (Santiago Calatrava is a talented designer, Eisenman⌠)