Rather, I would say that this is a process of exploring new tools and methodologies for more meaningful design. Yes, sometimes the study of complex forms begins with an empirical approach, but my goal is to parameterize and algorithmize these processes, not just to replicate a style or take inspiration from the shape of petals and flowers—it goes much deeper than that…
I’m particularly drawn to projects that push beyond traditional architectural thinking. In this sense, Sci-Arc is interesting precisely because of its experimental environment, where ideas can go through prototyping, generative algorithms, and the exploration of new ways to organize form. I’m not as concerned with style as I am with the process itself—working with morphogenesis, stigmergy, and biological analogs.
I agree, complex forms can be created manually in Maya quite quickly—I work extensively with Maya, ZBrush, and Rhino. However, my goal is not just to model intuitively based on sketches or imagination, but to explore ways to programmatically control such structures, to draw with code. Grasshopper, Houdini, coding, and algorithmic design allow not just the replication of forms but the discovery of patterns in their growth, adaptation, and transformation.
I understand the importance of balancing academic experimentation with real-world engineering, especially when it comes to digital design and construction. However, at this stage, we are discussing a concept—an experiment, an exploration of empiricism…