Kangaroo2 - Drape open mesh object (collision, gravity)

Hi,

I have some difficulties with “draping” my mesh with Kangaroo2. The mesh (a scan) is very complex and not possible to turn into a solid, it’s also important that the form is not modified.

My script works when I have a solid mesh/brep, then the “drape” object is falling like a fabric/cloth over the solid. But now I can’t find a function that accepts an open mesh or similar to use as input. (I used SolidPointCollide earlier, but this is not accepting an open mesh.)

Is this not possible to solve with Kangaroo2, or have I missed a function method somewhere to make this work?

All the best
Benjamin

Can you provide a copy of your script so we can better understand what you are trying to do?