Hello
To create joint i use Facet Dome and Ngon remesh, the best thing that Ngon remesh have option to relax mesh and work very fast just one problem with vertices as shown in picture.
Thanks @Petras_Vestartas for this awesome addon.
Why these vertices are not culled?
As I recall, you should be able to control the amount of webbing/smoothing with Exoskeleton by how far you offset the nodes, and how you subdivide the struts between them. It’s been a while since I used it or touched that code though.
For the next release of the MultiPipe command there will also be a Grasshopper component that outputs quad meshes/SubDs.
Very nice , i don’t know how this work but look like subdivision in blender where we can add loop edge to make corner looks sharper, is an option like this will be available ?