Jagged Surfaces

Hello, community,
I’ve created a twisted stool in GH but got some jagged surfaces(the inner surfaces have good topology, and they are smooth, but the outer surfaces are jagged, maybe because they have different baselines (one has an arc line while the other has a straight line)).
Please, can anyone help me how to refine those jagged surfaces in GH ( or in Rhino)? I tried to deconstruct the Brep and rebuild those jagged surfaces but in vain, they changed their boundaries.
Please, see attached files


stool.gh (19.9 KB)

The jagged bits are only visible when the geometry is baked and viewed in ‘Rendered’ mode, correct?

I’ve seen these things before and hope they are only rendering artifacts that would not affect 3D printing (for example), but I’m not sure about that. Annoying, eh.

They are just render artifacts, the geometry has no problem.

Replacing jagged surfaces with Network Surface can reduce the jaggies but not eliminate them.


stool_2023Jun7a.gh (23.9 KB)

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I didn’t know if it was the render issue but anyway it’s a bit annoying. thanks

Thank you, Joseph. :pray: :pray: :pray:

That can be fixed if you switch the render mesh quality option from “Jagged and faster” to “Custom”.

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Thanks Kim :pray: