Hi, I have a problem with a gh script, as you can see in the image below, the 3d surface has some errors which generates those triangular holes on it, I was wondering if anyone knows how to fix this.
candle gh.gh (10.7 KB)
Hi, I have a problem with a gh script, as you can see in the image below, the 3d surface has some errors which generates those triangular holes on it, I was wondering if anyone knows how to fix this.
candle gh.gh (10.7 KB)
I intervened by adding the white group to get the shape from lofting its three edges. Less code!!
Hi, it really worked to make a closed surface, however I failed to mention that one of the other aspects I was trying to solve was this. I need to have a smooth surface, without those triangular faces. Do you know if there’s a way to fix that?
The surfaces in the solution provided by @Joseph_Oster are smooth. What you are seeing is the result of render mesh settings.
Here’s a mesh preview of the baked result with Render mesh quality set to Smooth & slower
Produces this rendered preview
Here’s a mesh preview with custom settings
Produces this rendered preview
-Kevin
Thanks a lot, I’m kinda new to this software so I didn´t know that.
So if I were to 3d print it would look just like in the last rendered view, right?
If your going to 3d print objects made in Rhino, the settings you use when you export your object as a mesh (STL, OBJ, …) will affect the quality of your print.
You should be able to get preview with your slicer before you actually print your design.
-Kevin