3D Model Surface problem

Hi, I have a problem with a gh script, as you can see in the image below, the 3d surface has some errors which generates those triangular holes on it, I was wondering if anyone knows how to fix this.

candle gh.gh (10.7 KB)

I intervened by adding the white group to get the shape from lofting its three edges. Less code!!


candle_2023JuL18a.gh (25.2 KB)

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Hi, it really worked to make a closed surface, however I failed to mention that one of the other aspects I was trying to solve was this. I need to have a smooth surface, without those triangular faces. Do you know if there’s a way to fix that?

The surfaces in the solution provided by @Joseph_Oster are smooth. What you are seeing is the result of render mesh settings.

Here’s a mesh preview of the baked result with Render mesh quality set to Smooth & slower

Produces this rendered preview

Here’s a mesh preview with custom settings

Produces this rendered preview

-Kevin

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Thanks a lot, I’m kinda new to this software so I didn´t know that.
So if I were to 3d print it would look just like in the last rendered view, right?

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If your going to 3d print objects made in Rhino, the settings you use when you export your object as a mesh (STL, OBJ, …) will affect the quality of your print.

You should be able to get preview with your slicer before you actually print your design.

-Kevin

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