I have a quite complex nurbs model that I have unwrapped. I am currently in need of bending the object. But when I do so the mapping windget doesn’t transform resulting in the uv’s being messed up.
I tried to unwrap the transformed object but for some reason it fails to unwrap successfully even though the seam selection seems correct.
I found an older thread suggesting a different workflow
unwrap the nurbs object
convert to mesh
transform the mesh
edit the UVs
This seemed to work as the texture of the material stays correct in the viewport. But when I try to render the texture is messed up again. If I try to uv edit the mesh object the mapping in the viewport gets messed up as well.
Any ideas of how to overcome this?