Hi Brady- thanks, I’ll see if I can repeoduce this - is the display mode a default ‘Shaded’ one? Can you please run SystemInfo in Rhino and copy paste the results here?
-Pascal
It doesn’t seem to matter what display mode is being used. In fact, when set to shaded mode the block instance turns black and becomes nearly impossible to see, maybe another bug? The mode I am using in my screenshots is a custom version of rendered mode.
Windows 10 (10.0.19044 SR0.0) or greater (Physical RAM: 32Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA RTX A4000 (NVidia) Memory: 16GB, Driver date: 9-12-2022 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 517.40
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 9-12-2022
Driver Version: 31.0.15.1740
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 16376 MB